Western Carolina University Intramural Sports Spring 2018 Spikeball

Report 0 Downloads 46 Views
Western Carolina University Intramural Sports Spring 2018 Spikeball The Intramural Sports program reserves the right to put into immediate effect any new sport rule changes or modifications based on eligibility, league and tournament structure, or participant safety. I. Team Composition A. Each team consists of two players, any gender. II. Game Format A. Rally scoring. B. Best two of three sets to 21 must win by two, cap of 23; 3rd set to 15, cap of 17. C. Points and sets may be adjusted based off the event. D. Switch sides after one team receives 11 points or 8 points in 3rd game. E. Points are scored if the ball i. Isn’t hit within legal contact rules. ii. Is served illegally. iii. Hits the ground. iv. Directly hits the rim or clips. (no let on serve) v. Bounces and falls back onto the net or rim. vi. Clearly rolls across the net. III. General Rules A. This is a self-officiated sport. Intramural Supervisors can help interpret any questions about specific rules, but they do not serve as officials. B. Play i. Winner of R.P.S. gets to pick side or serve. ii. All players except receiver must begin each point six feet back from the net and line up opposing each other. iii. After serve, players can move anywhere, 360 degrees around the round net. iv. Teams are allowed up to three hits. v. Players must alternate touches and not strike the ball twice in succession. vi. Any player may contact the ball with any body part, above or below waist. vii. Players are not permitted to scoop, hold, or throw the ball, or hit the ball with two hands. viii. Rimmer: If the ball bounces off the rim, and goes in an awkward direction, a team can call “rimmer”. This will result in a point for opposing team. ix. Pocket: If the ball bounces off the rim and net simultaneously, and goes in an awkward direction a team can call “pocket”. This will result in a replay. x. Hinder: The opposing team must always put forth effort to get out of the way. If it unintentional, the point replayed. If intentional, the team that hindered loses the point. xi. If teams can’t decide if the ball hit rim or pocket, replay the point.

Spike Ball Rules

C.

Serving i. The receiving team sets their position first and the server stands opposite of the designated receiver who is the only player allowed to field the serve. ii. A server shall hit the ball with one hand in the air, not from server’s hand. They are allowed one re-toss (bad toss has to hit the ground). iii. Server is allowed one pivot or straight on approach steps, but may not move laterally beyond pivot. iv. Serves must be below the receiver's raised hand. If the receiver can catch the ball, it has to be played. If the ball is too high, the receiver must call “let” before their teammate touches the ball. The serving team has one more try to serve. If the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let”, continue play. v. The ball must come cleanly off the net on a serve. If the ball takes an unpredictable bounce (commonly known as "pocket"), the receiver must call “let” before their teammate touches the ball. The serving team has one more try to give a clean serve. If the serving team cannot hit a legal serve on the second try, they lose the point. If the receiver does not call “let”, continue play. vi. If receiving team wins the point, the next designated player serves according to sequence. Otherwise, the server switches places with their partner and serves to other receiving team member vii. The serve is as hard or soft as wanted, but must be directed towards receiver. viii. The server continues to serve until their team loses a point.

IV. Conduct A. The Intramural Sports program promotes positive sportsmanship at all contests and activities. Unsportsmanlike conduct includes actions, which are unbecoming to an ethical, fair, and honorable individual. It consists of acts of deceit, disrespect, or vulgarity and includes taunting. Revised (5/17)

Spike Ball Rules