basketball rulebook

BASKETBALL RULEBOOK AMERICAN UNIVERSITY INTRAMURALS

Handbook: Intramural Policies and Procedures can be found within the Intramural Sport Participant Handbook. Information on our mission, values, how to create a team, sportsmanship, and playoff details can be found there. This document can be found within the Handbooks and Manuals tab on IMLeagues. Location: Bender Arena Rosters: Games will be played 5 on 5. -

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Roster Minimum: Teams must have a minimum of four (4) players present at game time to avoid a forfeit. Teams may not register unless there are four (4) players on the IMLeagues roster at the time of payment. Roster Maximum: Teams may have an unlimited amount of players on a team. Game Day Maximum: Teams may “check in” or “dress” no more than twelve (10) players on their Game Day Roster for any specific game.

CoRec Rosters: There may be no more than three (3) players who play as the same gender on the field/court at any time. Acceptable line-ups are outlined below. 3 Male / 2 Female

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3 Female / 2 Male

2 Male / 2 Female

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2 Female / 2 Male

3 Male / 1 Female

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3 Female / 1 Male

Eligible Players: -

Players must check in before each contest with a valid AU ID. Picture must be clear and name match that on IMLeagues. NO AU ID = NO PLAY

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Players must be on the printed game sheet for that game. Players must join the team on IMLeagues before the player addition deadline. There are no exceptions.

Equipment: -

Teams must wear like colors. If both teams are wearing the same colors, Intramural (IM) staff will provide pinnies. Shirts MUST be worn underneath pinnies. Jewelry is NOT permitted, including but not limited to necklaces, earrings, facial piercings, rings, bracelets, and watches. Failure to remove jewelry before game start will negatively affect your team’s sportsmanship rating and result in the player being removed from the game until they successfully remove all jewelry.

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Exception: medical alert bracelets or necklaces may be worn, provided the player tapes the to the body with the information still accessible. Intramurals will provide game balls only. If teams wish to warm up, they may check a ball out from the Jacobs Fitness Center Front Desk.

CoRec Game Balls – All CoRec games will be played using a women’s sized Basketball. A men’s ball may be used only if both teams agree. If no agreement can be made, then a women’s ball will be used by default.

Referee’s Authority: The official has the authority to rule promptly, in the spirit of good sportsmanship, on any situation not specifically covered in the rules. There referee’s decision is final in all matters pertaining to the game. Rules: NIRSA Basketball rules apply to all games. Rule highlights and adaptations will be listed below. Game Format: •

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Two (2) Twenty (20) minute halves. The clock will only stop for injuries and official’s timeouts. The first half will begin with a jump ball. The team that doesn’t win the jump ball will begin with possession at the beginning of the second half. Halftime will be no longer than three (3) minutes. The final two (2) minutes of the second half will have a stopped clock. The clock will stop on dead ball situations. (Out of bounds, fouls, dual possessions) NOTE: The clock will NOT stop after made baskets.

Time Outs: Each team is entitled to 2 time-outs per game. Timeouts may last no longer than sixty (60) seconds. Overtime: Games during the regular season or tournament pool play may end in a tie. If a game is tied at the end of regulation in a tournament, teams will begin overtime play. •

The overtime period will be three (3) minutes long. During the last two (2) minutes of overtime, the clock will stop on dead ball situations. NOTE: The clock will NOT stop after made baskets. • Each overtime period will begin with a jump-ball. • Each team will have one (1) time-out in each overtime period. Timeouts will not carry over from regulation or previous overtime periods. • Fouls will carry over from previous regulation and overtime periods. • Overtime periods will be played consecutively until a winner can be determined. Possession: The team that does NOT gain possession of the initial jump ball will be granted the first possession arrow. Future jump ball situations will be decided by the possession arrow.

Closely Guarded There is no shot clock. Offensive players in the front court must pass or shoot the ball within 5 seconds of a closely guarded situation. Closely guarded is defined at when the defensive player is within 6 ft of the offensive player with possession of the ball. A closely guarded count will reset if the distance between the players become more than 6 ft, or, the offensive players head and shoulders pass the defensive players shoulders. Substitutions: • • •

May only enter the game during dead ball situations. Players wishing to sub in must check in at the scorekeepers table. Must be indicated to substitute by the official.

Mercy Rule 5 Minutes Left or After The difference between the team is forty (40) points or greater. 2 Minutes Left or After The difference between the teams is twenty (20) points or greater. Common Fouls All personal fouls committed by the players will count towards that team’s foul count. Player-Control and Team-Control fouls will count towards the team fouls but free throws will NOT be awarded following P-C and T-C fouls. Team Fouls 1-6 Ball will be awarded out of bounds for a throw in. Team Fouls 7-9 One and One Bonus Free Throws. Even on non-shooting fouls, the fouled player will be able to attempt free-throw. One and One indicates that the shooter must make the first free throw to be awarded a second. Team Fouls 10 or More Two free-throws will be awarded to fouled player. Intentional/ Technical Fouls Violations or fouls that are detrimental to the game or make a travesty of the game. These are freethrow opportunities. Intentional. An intentional foul is meant to stop the clock or prevent a basket. These fouls are purposeful and are not accidental. A player that receives two (2) technical fouls will be ejected from the game, and must meet with the Coordinator of Intramural Sports before being eligible to play again. See sportsmanship.

Flagrant Fouls A foul committed in a violent or harmful manner. Foul Out A player will be disqualified upon receiving their 5th personal foul. Player Fouls A player will be disqualified from the remainder of play upon receiving their 5th personal foul. They will not be permitted to rejoin play even if the game goes into overtime. Foul Shots Players may not move into the restricted area (the key), cross the foul line, or the three point arch until the ball hits the rim. Dunking Dunking, and touching the rim is not permitted during pre-game warm-ups, timeouts, halftime, or after the game. This is your warning. Any player violating this will receive a technical foul. During the game, players are permitted to dunk. However, they may not hang on the net or the rim. Handbook Highlights -

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All participants must comply with the rules and policies outlined in the Participant Handbook. Teams must achieve a sportsmanship average of at least a 3 to qualify for postseason play. Teams that forfeit are disqualified from playoffs. Forfeiting twice may result in your removal from the league. If your team can not make your game, you can avoid a forfeit by default. To default, the captain must send an email to ([email protected]) by 2pm the day of your game to request a default. Roster management is the responsibility of the captain. All players must have an active membership to the Jacobs Fitness Center. Currently enrolled AU Students, full time AU faculty and staff, and Washington College of Law students may participate. Any member of your team who has competed in NCAA Basketball, must be at least one (1) full calendar year removed from the last competition date of the year in which they appeared on a roster. Violations will result in a forfeiture of all games in which the ineligible player participated.

Basketball Rules, Violations, Foul Summary Violations

Fouls-Personal

Result: Possession granted out of bounds by spot of the foul. • 3 Second • 10 Second Backcourt • Back-Court, Over and Back • Carrying/Palming • Closely Guarded • Double Dribble • Excessive Swinging Elbows (No Contact) • Goaltending • Kicking • Lane Violation • Traveling

Result: Possession granted out of bounds by spot of the foul. Free throws may be awarded if it is a Shooting Foul or if the team is over the foul limit. • Blocking • Charging (Never results in free throws) • Excessive Swinging Elbows (Contact Below Shoulders) • Hand Checking • Holding • Hooking • Illegal Screen • Illegal Contact (Hands,Body,Legs) • Over the Back • Pushing • Shooting Foul • Jewelry NOTE: A player will be DISQUALIFIED upon receiving their 5th personal foul.

Fouls-Technical

Fouls-Intentional

Result: Two (2) free throws and possession granted out of bounds • Delay of Game • Disrespectfully addressing or contacting an official • Baiting Opponents • Fan Misconduct • Goaltending Free-Throw • Removing jersey or pants within the confines of the playing area • Swearing • Taunting • Unsportsmanlike Conduct • Dunking/Touching Rim during break in play

Result: Two (2) free throws and possession granted out of bounds. • Contact that may -Neutralizes advantageous position -With opponent not involved in play -No legitimate play on ball -Excessive contact while playing the ball • Pushing • Interfering with Thrower In

NOTE: A player will be EJECTED upon receiving their 2nd Technical Foul.

Fouls-Flagrant Result: Two (2) free throws and possession granted out of bounds. Player may be EJECTED based on severity of foul. • Excessive Swinging Elbows (Contact Above Shoulders) • Excessive Contact with Opponent • Fighting*** • Threatening Violence or Fight*** • Threatening or attempting to intimidate the Official*** (*** indicates automatic ejection)

Updated November 2017