All participants must show their Boise State Identification Card prior to each contest. Eligibility status is the responsibility of each individual participant and the Team Manager. Primary requirement is maintain a Boise State University Recreation Center Membership throughout the complete season. 1.1 1.2 1.3 1.4
The game shall be played by two teams of four players. A minimum of two players is necessary to begin play. A 5-minute grace period from the scheduled starting time will be allowed before a forfeit is declared. Rule interpretations (not judgment calls) are the only areas of discussion between a Team Manager and Officials. Jerseys must be tucked in. A jersey on the ball carrier which comes out during a play will be penalized if defense's attempt at flag is hindered.
2.1 The game shall consist of two 12 minute halves with running clock. The last minute of the second half the clock will stop, only if there is an 18 point in single gender, or 24 point in Corec or less difference between the scores. 2.2 Mercy Rule-If the score at or anytime under two minutes remaining in the second half the score difference is 19 or more or 25 or more in Corec the game will end at that point. 2.3 Under two minute, the clock will stop for out of bounds, incomplete passes, scores including PAT's, timeouts, 1st downs until ball is set, and penalties until the ball is set. 2.4 Halftime will be two minutes in duration. 2.5 Each team will be granted 2 one minute timeouts per game. One additional timeout will be granted for overtime periods. 2.6 Each half starts with possession of the ball on a team’s own 10 yard line. 2.7 All 10 yard penalties will be 5 yards and all 5 yard penalties will be 3 yards. 2.8 In the case of a tie game at the end of the second half, the ball will be placed on either the 3 (1pt.), 10 (2pt.) or 20 (3pt) yard line for one play. Starting from the choice of the team winning an additional coin toss or rock paper scissors. If both teams complete will move back to the next deepest distance. Both teams will attempt a try. Teams will alternate play until a winner is determined. If the defense intercepts the try, the attempt shall be over. (THERE IS NO OVERTIME IN THE REGULAR SEASON) 3.1 Intramural Jerseys will be provided before each game. 3.2 Athletic shoes or cleats must be worn by all players. No metal cleats will be allowed. 3.3 NO JEWELRY of any kind is permitted while participating in any Intramural activity. Taping of jewelry to the body is not permitted. If jewelry is discovered by an official during the game, it is an unsportsmanlike penalty with a 10(5) yd penalty and the player must leave the field and cannot reenter until it is taken off. 3.4 Braces-There shall be no hard or unyielding braces anywhere on the arm. 3.4.1 Knee braces with hinges of any sort must be unaltered from the original manufacturers’ product and if done the player wearing is liable for any injuries sustained or inflicted while participating. 4.1 A team has three plays to gain next zone-to-gain. 4.2 Ready to Play is whistled by referee - offense has 25 seconds to put ball in play. 4.3 Neutral Zone is the area between the two scrimmage lines; point closest to the ball for offense, one yard behind the ball for defense. 4.4 Offense must have at least one player on the line of scrimmage at the time of the snap (center/snapper). 4.5 Center may snap ball either between legs or from the side; however, ball must be touching ground. There are no direct snaps; the QB must be at least 2 yards behind the center. 4.6 Three or four point stance is permitted. 4.7 Only one offensive player may be in motion, but not towards the opponent’s goal line at the snap. 5.1 An offensive player may not advance the ball through the line of scrimmage (no running plays). There are no restrictions after a change of possession, and once the ball has been passed beyond the line of scrimmage. This is in reference to the line of scrimmage being like glass once broken with the pass a lateral to someone behind the line of scrimmage is no longer restricted by the line of scrimmage. 5.2 No more than one forward pass and that must be legally made prior to cross the line of scrimmage.
5.3 The passer has 5 seconds to release the ball after the snap. If the pass is not released within 5 seconds, it is a loss of down and the ball is next snapped at the previous spot. The Referee will sound his/her whistle at 5 seconds if the passer has possession of the football. 5.4 Blitz/Rush Cone will be 7 yards in front of the line of scrimmage and placed for each down. If a defensive player desires to rush they must be behind the cone at the time of the snap! This restriction is nullified if the ball is handed off or passed backwards 5.5 Team in possession of ball is responsible for retrieving ball. 5.6 There will be no kickoffs or punts anytime during the game. 5.7 Value of scores – Touchdown 6 pts. Corec 6=Man 9=Woman PAT: From 20 yds. 3 pts. Safety 2 pts. From 10 yds. 2 pts. Return of PAT 2 pts. From 3 yds. 1 pt. 6.1 The ball is dead in the following situations: Ball carrier's person (excluding hand or foot) touches ground. Ball out of bounds. Touchdown, touchback, safety, successful try-for-point. Forward pass strikes ground, or is simultaneously caught. Fumble touches ground (dead where hits ground). Passer deflagged prior to ball leaving hand. Ball is dead at spot where it hits the ground when snapped (loss of down). QB has one attempt to cleanly field the ball on snap. 7.1 No player shall: Use abusive or insulting language. Disconcert with actions or words prior to snap. Intentionally kick opposing player or ball. Intentionally swing arm, hand, or fist at opposing player. Leave field between downs to gain advantage. Spike ball, throw high in the air, or fail to return to nearest official (or to huddle) during a dead ball. Penalty – 10 yards, ejected if flagrant 7.2 Personal Fouls Steal, or attempt to steal, ball. Tripping, hurdling, or diving (only if player has ball and dives/slides). Throw runner to the ground. Make any unnecessary contact with opposing player. Deliberately run or drive into opponent. Tackle the ball carrier. Penalty – 5 yards, ejected if flagrant 7.3 Roughing the Passer - Defense must make a definite effort to avoid charging into passer after ball is thrown. Any contact with throwing arm or body is roughing the passer (penalty: 5 yards and 1st down). 7.4 Screen Blocking - Offensive "blocking" shall take place without contact. Hands and arms at the side or behind the back. Any initiated contact or forward contact is illegal - this rule is exactly the same as the block/charge rule in basketball (penalty: 5 yards). 7.5 Use of Hands and Arms - The arms and hands may not be used as a wedge to drive past opponents. 7.6 Ball Carrier - May not intentionally or unintentionally use hands or arms to guard flags (penalty: 5 yards). May not stiff arm (penalty: 5 yards). May not charge into another player (penalty: 5 yards). 7.7 Defender - May not hold, grasp, or obstruct forward movement of ball carrier in the act of removing the flags. 7.8 Flag Belt Removal - Flag belt detached inadvertently does not stop play (one hand tag between shoulders and knees). Pulling the flag belt of a player without the ball is illegal (penalty: 5 yards and is a live-ball violation). 7.9 Diving to gain yardage or to de-flag a runner is allowed as long as there is no contact initiated.