Five Rounds

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Quint is a card game for 2 or more players. Winning The winner finishes the last round with the most points. There are 5 rounds of play, each with a different objective. Set up Quint provides five unique suits. Choose a dealer to shuffle the deck and deal 5 cards to each player. The dealer then places the remaining deck on the table as a draw pile, and then places the top 4 cards around the draw pile to form 4 face up discard piles. The player to the left of the dealer begins the round. Basic Play Play proceeds clockwise. On your turn you may either draw the top 2 cards from the draw pile or draw the top 1 card from one discard pile (which gives you a double penalty when you discard, see Penalties). The goal of Quint is to acquire 5 quintuplets (a particular grouping of 5 cards). When you hold all 5 components of the objective in hand (see the Five Rounds section) place that quint in play in front of you, which also gives you a single bonus (see Bonuses). On your turn if you can add a legitimate card to your Quint already in your Quint pool (i.e., if correctly adding to a numeric sequence) you may do so. Each time you add a card to a Quint you also gain a single bonus.

Ending the Round The round ends when 5 Quints have been played and the current turn officially ends. At the end of the round points are awarded according to the following criteria: • 50 points for first Quint of the round • 50 points for most Quints in the round (if there is a tie, each tying player gets 50 points). • 1 point for each card you have in hand • 10 points for each quint you put in play

Five Rounds There are 5 rounds of game play. Each round has a different objective.

• Round 1

Basic run – 5 cards in numeric sequence (suit does not matter)

• Round 2

5 of a kind – same denomination, one of each suit

• Round 3

Suit specific run – 5 cards in numeric sequence (of the same suit)

• Round 4

Any of the following: • Suit specific run • 5 of a kind

• Round 5

Any of the following: • Basic run (pure: 100 points) • Suit specific run (pure: 150 points) • 5 of a kind (pure: 200 points)

Do not add to another player's Quint. To end your turn you must discard 1 card from hand to one of the discard piles, or apply any penalties (which ever costs more cards). Components: •

5 suits of 13 cards each (clubs, diamonds, hearts, spades, stars)



5 Jokers



Rules cards, Poker and Texas Hold'm card combinations.

Pure Quint: On round 5, if you play a Quint without any wild cards it is worth more points. See the rounds description above.

Alternate Play: Select one Round objective and use that selection for all 5 rounds of the game.

Show All Players: Always play one card at a time so other players can see them (such as when discarding multiple cards).

Calling Quint You may call “Quint” aloud at any time on your turn (once per turn) if you believe there are cards in any one discard pile that would qualify as a Quint for the current round. You must state what type of quint you are searching for. Search that discard pile, showing all other players its contents. If you called it correctly, add that Quint (only one) to your quintuplet pool in front of you. If you are wrong you get a quintuple penalty. Penalties If you drew from a discard pile at the beginning of your turn (rather than from the draw pile) you have a double penalty, which means you must discard 2 cards at the end of your turn. You may discard these cards to any discard pile(s). Do not draw from a discard pile if you have fewer than 2 cards in hand. If you called Quint and were wrong you have a quintuple penalty, meaning you must discard 5 cards from hand to any discard pile(s) at the end of your turn. You may call Quint only once per turn, on your turn only. Do not call Quint if you have fewer than 5 cards in hand. Apply only the larger penalty. Bonuses A single bonus is gained when playing a Quint or when adding to one (do not add to another player's Quint). When you gain a single bonus you may draw the top card from the draw pile or from one discard pile with out gaining any penalties. You may gain more than one single bonus during the turn. Aces In Quint, the Ace card is a bridge card. It can function as greater than a King or as less than a Two. It can also act as a “bridge” between the King and Two (so a run can consist of Queen, King, Ace, Two and Three, for example). © 2010 Fox Games Company www.feltd.com/games

Wild Cards Jokers are wild cards in Quint. A discarded wild card maintains a null value, and is not assigned a denomination while in the discard pile. Five Jokers are a legitimate Quint. You may replace a wild card from one of your Quints with the appropriate denomination and either use that wild card or return it to your hand. This exchange earns you a single bonus. Empty Draw Pile If the draw pile is empty or has only one card at the end of a turn, shuffle that card and all discard piles back into a new draw pile, create four new discard piles, and continue the game.

Common Questions For the sake of game balance some limitations are necessary for this card game. Here are some common questions along with their answers. · Q) Is there a maximum limit to the number of cards in hand? A) No maximum hand limit. · Q) Can I call Quint more than once in the same turn? A) No, only once per turn, when it is your turn. · Q) Can I call Quint when I discard to a discard pile? A) Yes and no. Your turn ends when you have placed the last card in the discard pile. If you are required to discard more than one card it is still your turn until the last card is discarded. You can call Quint as long as your last card has not yet been discarded. · Q) Can I look through a discard pile? A) Only when you are searching the discard pile as a result of calling Quint. Search through the pile only once to verify the card denomination you called (you must show the contents of the pile to all other players while searching). · Q) Do I have to discard the normal discard cost in addition to the penalty when ending my turn? A) Pay only which ever requires more cards: normal discard or the penalty. · Q) What if I can't discard the appropriate number of cards? A) Your turn ends, you are eliminated for the remainder of the round, and you gain no points for the round. · Q) If a Quint is built up to 6 or more cards can I split it into more than one Quint? A) Nope, sorry.