INTRAMURAL SPORTS BASKETBALL RULES

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INTRAMURAL BASKETBALL RULES Current National Federation of State High School Athletic Association rules will apply in all cases except where special Intramural Sports Rules apply. Please note: KUID’s must be shown before each contest by all participants before they will be allowed to play

I.

ELIGIBILITY 1.

II.

Please check your Intramural Sports Captain’s Manual for eligibility criteria. EQUIPMENT

1.

KU Recreation Services will provide basketballs that will be used as the game ball. Each team must provide their own warm-up basketball(s). Teams wishing to check out a ball for warm-up may do so at the Equipment Checkout Desk. Game balls may not be used for warm-up.

2.

Teams are required to provide their own uniforms/t-shirts of the same color, and must have numbers that are plainly visible. Players without team shirts will not be allowed to play. Teams who fail to wear team shirts will default their game. One or two-digit numbers are required in basketball and must be at least 3” tall. Numbers can be heat-pressed, painted-on or written with permanent marker. Using tape or any other non-permanent markings is not permissible. Players cannot have duplicate numbers.

3.

Proper court shoes (i.e. tennis/basketball shoes, etc.) are required. Individuals will not be allowed to participate in street clothes, street shoes, socks or bare feet.

III.

PLAYERS AND SUBSTITUTES 1.

A team shall consist of five (5) players and must have at least four (4) players to start the game. If a team does not have substitutes to replace disqualified players it may continue with fewer than five players. When there is only one player participating for a team, that team shall forfeit the game, unless the officials believe that that team has an opportunity to win the game.

2.

There is a maximum of 15 players allowed on a team’s roster.

3.

Teams must have the required number of players (4 or more) present and ready to play and each player must be listed on the score-sheet at the scheduled game time for a team to claim a win-byforfeit. If neither team has the required number of players present and ready to play, a double forfeit will be declared by the Intramural Sports Staff.

4.

Each team is allowed one coach on its sideline. All other non-players must watch the game from the bleachers.

5.

Substitutions can only occur during a dead ball situation (After a whistle has been blown). Substitutes must first report to the scorer's table and wait to be beckoned in by an official.

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IV.

SCORING AND TIMING REGULATIONS 1.

The scheduled game time is forfeit time. Teams must be present, signed in, and ready to play.

2.

A game shall consist of two 20 minute halves, with a three (3) minute halftime.

3.

The game clock shall run continuously throughout the game, except during the final one minute of the first half and two minutes of the second half and any overtime, when it will be stopped for all dead ball situations. Exception: If a team has a lead of 15 points or more with 2 minutes left in the game the clock will continue to run. If the lead becomes less than 15 at any point during the last two minutes the clock will stop for dead ball situations.

4.

Mercy Rule: If a team has a lead of 40 points or more anytime in the second half, the game will be over.

5.

Each team will be allowed two (2) 30 second time-outs per half. Unused timeouts do not carry over.

6.

If a game is tied at the end of regulation playing time, an overtime period of two minutes will be played. Each team will receive one (1) time-out for the entirety of overtime; if a team uses a timeout in the first overtime, that team will have no more time-outs in subsequent overtimes. This procedure will be repeated until there is a winner.

V.

PLAY 1.

A jump ball will be administered to start the game and any overtime period. Alternating possessions will be awarded in all other jump ball situations and to start the second half. After a player has control of the ball after the tip, the alternating possession arrow will be set for the opposing team. If a technical foul is assessed during the warm-up interval, the offended team will begin the game as in 9-1-D.

2.

After all whistles, an official must handle the ball before play may resume. To facilitate play, players should hand the ball to the nearest official whenever a whistle is blown.

3.

It is the players’ responsibility to retrieve any balls that leave the court area.

4.

A player shall not place a hand on the backboard or ring to gain an advantage. Also, a player cannot intentionally slap or strike the backboard or cause the ring to vibrate while a try or tap is in flight, in the basket, or in the cylinder above the basket.

VI.

FOULS 1.

Free throws will be awarded in the following situations: a. Personal fouls in the act of shooting i. If the shot is missed from two-point range, two free throws are awarded. ii. If the shot is missed from three-point range, three free throws are awarded. Page | 2

iii. If the shot is made, one free throw is awarded and the basket will count. Intentional fouls i. Two free throws are awarded, and; ii. The offensive team retains possession at the inbounds spot closest to the spot of the foul. c. Flagrant fouls i. Two free throws are awarded, and; ii. The offensive team retains possession at the inbounds spot closest to the spot of the foul, and; iii. The offending player is automatically ejected. d. Technical fouls i. Two free throws are awarded, and; ii. The offended team gains possession at mid-court. b.

2.

An intentional foul is one in which there “does not appear to be a legitimate attempt to play the ball”, or “excessive contact” (hard foul) while playing the ball.

3.

A technical foul involves unsportsmanlike behavior of any sort during a dead ball situation, including but not limited to profanity, obscene gestures, non-basketball physical contact, and abusive/obscene language. Technical fouls will count as a personal foul and a team foul.

4.

Any player who receives two (2) technical fouls in one game will automatically be ejected.

5.

After the 6th team foul of each half, the opposing team will be in the bonus situation. “One and one” free throws will be awarded to the offended player on the 7 th, 8th, and 9th team fouls of each half. If a team reaches 10 team fouls in a half, the offended player shall receive 2 free throws for the 10th foul and for each foul thereafter. Player and team control fouls will not result in bonus free throws even though they count towards the teams’ total.

6.

During multiple free throw tries, substitutions may be made only before the final attempt in the sequence and after the final attempt if it is converted. Substitutions may be made immediately for an injured player who is shooting free throws or to bring in the shooter for free throws awarded because of a technical foul.

7.

During free throws, a player occupying a marked lane space may enter the lane on the release of the ball by the free throw shooter. The lane spots below the block are to remain open during free throw attempts.

VII.

MISCONDUCT 1.

Any game in which a team receives 3 unsportsmanlike technical fouls will be ended immediately. The team receiving the technical fouls will automatically forfeit the contest regardless of the current score. Furthermore, the offending team will be suspended from future Intramural Sports

play until a meeting with the Intramural Sports Director and/or Intramural Sports Program Managers is conducted.

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2.

Grabbing or hanging from the basket/rim is prohibited. This includes before, during, and after the contest. Penalty: technical foul. Exception: grasping the rim to prevent injury on a dunk attempt. NOTE: Anyone damaging the rim and/or backboard may be held liable for the cost of replacing damaged equipment.

3.

Swearing and abusive remarks directed towards opponents, teammates, officials, fans, or staff members or a behavior which casts a negative atmosphere over Intramural Sports play and will not be tolerated in the Ambler Student Recreation Fitness Center. Intramural Sports staff will penalize such behavior with a technical foul and possible ejection.

VIII.

CO-REC MODIFICATIONS 1.

Each team will consist of five (5) players; 3 women and 2 men. Four players (2 women and 2 men) are required to start a game.

2.

A woman’s regulation ball (28.5) will be used in all Co-Rec games.

3.

There will be no scoring adjustments to the Co-Rec game.

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