ICE HOCKEY Phone: 303-871-3912
Website: du.edu/intramurals
Email:
[email protected] GENERAL GUIDELINES For more information about the following policies, please read the DU Intramural Sports Guide to Participation 2015-2016 DU Pioneer ID Cards: No ID, No Play, No Exceptions!!! All participants must present a valid DU Pioneer Card to the appropriate Intramural Sports staff member on site in order to play. Game Times: Teams who do not meet the minimum player requirements by game time will be granted a 5 minute grace period to field a team. At five minutes, if a team does not have enough players, it will forfeit. If a team fields enough players, the game will begin with the non-offending team receiving a score advantage to start the game. If a forfeit occurs, teams may stay and scrimmage and utilize the field/court/rink during the scheduled game time should the staff not need to close the facility because it’s the last game of the day, however teams utilize this space at their own risk. Actions that occur during forfeits can still count for and against your team during a scrimmage. Defaults and Forfeits: If during a season a team forfeits twice, defaults twice, or forfeits once and defaults once that team will be removed from the league and its remaining regular season games will be open for teams to pick up at the discretion of the Student Programs Manager. In the event this occurs, a team’s entry fee will not be refunded. How to avoid a forfeit: If your team is unable to make a regular season or playoff game, your team captain must email the Intramural Sports office by 3pm for weekday games and 3pm Friday for weekend games. Failure to notify the Intramural Office by the deadline stated will result in a forfeit. To ensure the validity of the default request and to have documentation of the default request, we will not accept requests via phone or in-person. Forfeit Fee: If a team accumulates one forfeit during the regular season, the captain will automatically be charged a $20 fee that must be paid by 12pm the day after their final scheduled regular season game to be eligible for playoffs. The captain will be suspended from that team immediately, but the team is still eligible to participate. If a team forfeits their final regular season game, they will have to nd pay at least 48 hours in advance of their first scheduled playoff game. If a team forfeits a 2 time, this team will be charged an additional $10, dropped from the league, be ineligible for playoffs. If the team fails to pay this $20 fine by the deadline, they will be removed from the league and will be ineligible for playoffs. Should a team not pay the forfeit fee by the deadline, the team captain will be suspended from all intramural sports participation until the fee is paid. The hold will remain on the captain’s IMLeagues account until the fee is paid in full. Drug and Alcohol Policy: Under no circumstances are drugs or alcohol allowed at an intramural event. Any participant that is caught with drugs or alcohol or under the influence of drugs or alcohol during an intramural event will be immediately ejected from the game, asked to leave the facility, and will be suspended indefinitely from all intramural sports until further notice. Intramural staff will call higher authorities if necessary. Participants that are ejected for drugs and alcohol may warrant further action by the University of Denver. Participants are the responsibility of the team captain and must abide by the Drug and Alcohol Policy, as well. Please refer to the complete Drug and Alcohol Policy located in our Guide to Participation. Varsity Athlete Eligibility: A person who has won his/her varsity letter or award (i.e. trophy, plaque, jewelry, certificate, jacket, etc...) in a sport or its related sport at the University of Denver, a four-year college or university, or two-year junior college, will not be eligible to compete in that sport or its related counterpart for a period of one academic year after the completion of their intercollegiate team membership. Club Sports Athlete Eligibility: A person who is listed on a club sports roster will be eligible to compete in that sport or its related counterpart, HOWEVER teams are limited to 2 club players per team (exception: Ice Hockey = 4, any 3v3 sport = 1) and these players must play in the highest/most competitive division offered. All coaches are considered members of their team, and therefore, the rule above applies to coaches as well. Weather and Game Cancellations: In case of cancellations due to inclement weather/unplayable field conditions, the Intramural Sports staff will make an announcement via IMLeagues concerning the playing of the games in question. Please do NOT call/email the office. 1
If a game reaches half-time or is at least 50% completed when postponed, the result will be final. If a game failed to reach half-time or is less than 50% complete or the game is tied, then the rescheduled game (if rescheduled) will resume at its point of interruption. Sportsmanship and Playoff Qualification: Sportsmanship is a vital component for success in every Intramural Sports contest. Participants are expected to display good sportsmanship toward opponents and the Intramural Staff at all times. In order for a team to be eligible for playoffs, they must achieve an average sportsmanship rating of “3” for the regular season. The Rating System is based on the following criteria: "4" = Excellent o Respect shown to the game and staff by participants, coaches, and spectators at all times. There are no incidents of negative sportsmanship. Participants speak to all staff members appropriately in all situations. In order for a team to receive this rating, the team must not have accumulated any technical fouls/yellow cards/unsportsmanlike penalties before, during, or after the game. "3" = Fair o A team has minimal instances of negative sportsmanship, but as an overall positive attitude and shows cooperation with the officials and staff. Any team receiving one technical foul/yellow card/unsportsmanlike penalty will receive a rating no higher than a “3”. "2" = Below Average o A team shows dissent by word and/or action towards officials and/or the opposing team. The team captain exhibits issues controlling his/her teammates, but is in control of himself/herself. A team argues with multiple calls and/or shows occasional instances of negative sportsmanship. Defaults also receive a sportsmanship rating of “2”. Should one team member be ejected from a game, the highest rating a team will receive is a “2”. Any team receiving two technical fouls/yellow cards/unsportsmanlike penalties will receive a rating no higher than a “2”. "1" = Deficient o A team is consistently critical of the officials and/or the opposing team from the field/court and/or sidelines. Multiple instances of dissent by word or action have likely occurred. The team captain exhibits little or no control over teammates or himself/herself. A team may have had multiple instances of reckless play. Forfeits also receive a sportsmanship rating of “1”. Any team receiving more than three technical fouls/yellow cards/unsportsmanlike penalties will receive a rating no higher than a “1”. Should one team member be ejected from a game along with at least 1 other team member receiving a technical foul/yellow card/unsportsmanlike penalty, the team will receive a rating no higher than a “1”. "0" = Poor o A team is completely uncooperative. The team captain has little to no control over teammates and/or himself/herself. Several instances of dissent by word or action have likely occurred. Any team that takes action to intentionally harm another participant and/or staff member will receive a “0” rating. A team having at least two players ejected will receive a “0” rating and the game will end immediately as a default. A team that accumulates four technical fouls/yellow cards/unsportsmanlike penalties will receive a “0” rating and the game will end immediately as a default. A team that has one ejected player and two other players with a technical foul/yellow card/unsportsmanlike penalty will receive a “0” rating the game will end immediately as a default. Any team receiving a “0” rating is subject to removal from the league at the discretion of the Student Programs Manager. Any team that does not average a "3" Sportsmanship Rating or higher during the regular season will not be eligible to participate in postseason play.
In order to be eligible to participate in a playoff game the participant must be on their IMLeagues roster by midnight of the last night of the league’s regular season. It is every player’s responsibility to get onto the roster online.
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SPORT SPECIFIC RULES Rules that have been updated/added from 2014-2015 are highlighted in yellow. NUMBER OF PLAYERS Teams will play 6v6 (5 skaters + 1 goaltender). A minimum of 5 players (4 skaters + 1 goaltender) is required to avoid a forfeit. There is no maximum of roster size. If a team falls under the required number of players, the following will occur: If a team falls under the required number to play due to an ejection or disqualification, the game will end as a default. If a team falls under the required number to play due to injury or any other circumstance, the game may continue (at the official’s discretion) until the official or any other intramural staff member on site deems that the team playing down no longer has an opportunity to win or tie. Locker rooms will be assigned by the Joy Burns Front desk staff. Please check the dry-erase board in the Joy Burns lobby for your team’s locker room assignment each evening.
ALCOHOL/DRUG POLICY Any team found having alcohol in the Ritchie Center (including the locker room or in water bottles) will default their game and receive a 0 sportsmanship. If any staff members find empty alcoholic bottles or cans in the locker room during games or evening walkthroughs, the team and players breaking the policy will be held accountable. This will include the captain being ejected from all of intramural sports indefinitely. It is the captain’s responsibility to ensure all spectators/fans are in compliance with the university’s drug and alcohol policy. Any issues with spectators/fans may result in disciplinary actions towards the team and/or the team captain, including removal from the league.
PLAYER ELIGIBILITY Each individual may play for only ONE team. Any member of the team appearing on the University of Denver’s Varsity Hockey Rosters or any other intercollegiate rosters for the 2014-2015 or 2015-2016 season will not eligible to play intramural ice hockey. Any members of the team appearing on the University of Denver’s Club Men’s Ice Hockey or Club Inline Hockey rosters are eligible, but may not have more than FOUR members on their roster. There is no limit to the number of female club hockey (ice or inline) participants per team. Please refer to the Varsity Athlete Eligibility and Club Sport Athlete Eligibility sections of the Guide to Procedures to ensure your team is eligible.
FORFEITS Forfeits will be declared at 5 minutes after the scheduled start time. It is imperative that players are on-time and prepared to play due to limited ice time. The game clock will start 5 minutes after the scheduled start time if teams are present but not ready to play.
TIMING Games are three 15-minute periods, with a running clock. Clock will stop on all whistles under three minutes in the third period if the score is within 3 goals. There is no mercy rule. Regular season games may end in a tie. No overtime or shootout will be played. Playoff games will have a 5-minute sudden death overtime period, followed by a best-of-five shootout.
RULES ENFORCEMENT Abuse of officials or other players will not be tolerated under any circumstances. This may result in an immediate ejection from the game. Persistent issues may result in the team’s removal from the league or the captain’s ejection from Intramural Sports.
No checking is allowed. 3
Fighting or any attempt to injure an opponent is prohibited and will result in an immediate ejection and suspension indefinitely from all of Intramural Sports. The minimum result will be suspension from Intramural Sports for the remainder of the quarter. Reinstatement for the next intramural season may occur only after staff review and the ejection process has been followed by the participant. A goal shall be scored when the entire puck is put across the goal line by means of stick or deflection. The puck may not be handled by a player’s hand outside of their defensive zone, except the goalies, unless to guide it to himself/herself. Icing the puck will be enforced. Icing shall be called when any player of a team, equal or superior in numerical strength to the opposing team, shoots, bats with the hand or stick, kicks or deflects the puck from his/her own half of the ice to beyond the goal line of the opposing team. Play shall be immediately stopped and a face-off will ensue at the face-off circle of in the offending team’s end.
EQUIPMENT No one will be permitted to play without these items. Protective pads such as braces, elbow pads, etc… must be worn beneath the uniform Helmet with FULL CAGE Hockey skates with plastic heel guard (goalie excepted) Shin pads Cup Protective gloves Shoulder pads Hockey Stick (No stick may have a curve of more than 1/2 inch on the blade)
OFFICIALS Two referees will be provided for each game. Their judgment must be respected. Only the captain may discuss a matter pertaining to the interpretation of the rules. Judgment calls may not be questioned. Any problems or concerns may be brought to the Student Programs Manager in a respectful and professional manner.
PENALTIES Minor & Major Penalties and Game Misconduct 2 Minute & 5 Minute Penalties – Depending on severity: Boarding Handling the Puck in the Crease Delay of Game High Sticking Playing with a Broken Stick Holding Cross-Checking Hooking Elbowing Interference Kneeing Slashing Spearing Tripping Roughing Intentionally Moving the Goal Throwing the Stick Unsportsmanlike Conduct 10-minute Penalties & Game Misconduct (ejection), depending on the severity Butt-Ending Spearing Checking from Behind Leaving the Bench during an Altercation Not Proceeding Directly to Penalty Box
PENALTY SHOT The purpose of the penalty shot is to restore a scoring opportunity. They are awarded only under one of the following two conditions: 1. An attacking player in possession of the puck, with only the goalie to beat, is fouled from behind. 2. The puck is picked up or trapped in the crease by a defensive player other than the goalie. All 5 of the following conditions must exist before a penalty shot will be awarded: 1. Player must be over the red line in the attacking end of the rink. 2. Player must have control of the puck. 3. Player must have no one to pass to between self and the goalie. 4. Player must have been fouled from behind (not the side) in desperation. 5. Player must have lost the scoring opportunity. If the player gets a shot off, there will be no penalty shot. 4