intramurals

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INTRAMURALS IM ULTIMATE FRISBEE RULES MENS/WOMENS/COREC ELIGIBILITY 1.

Any current full-time or part-time student at Fresno State are eligible. Any Faculty and Staff who want to play must purchase a $ 25.00 Intramural Participation Card for each semester in which they wish to participate.

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Every player MUST present a valid Fresno State ID card to the supervisor in charge of the field before EVERY game.

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GAME TIME IS FORFEIT TIME. Please arrive 15 minutes before game time. The IM Supervisor will call for teams to check in at the scorers’ table. It is the players’ responsibility to check in prior to their game’s start time.

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Each team must declare a team captain. Captains or a representative of each team MUST attend a designated captain’s meeting. Failure to attend a captain’s meeting will result in a forfeit. Participants are allowed to sign up as free agents and must attend a separate free agent meeting where they will be assigned a team. Failure to appear to a free agent meeting may result in removal from league.

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Every team will get one late game that they will be able to use throughout the entire season. If a team decides to use their late game they will get an additional 5 minutes before tip-off. Each team will also be allowed two forfeits throughout the season, on the third, the team will lose eligibility for the tournament.

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Only two males and two females from the Ultimate Frisbee Sport Club team are allowed to participate on each IM Ultimate Frisbee team.

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Participants must play in two (2) league games to be eligible to play in tournament games.

It is up to the Intramural staff’s discretion to move a team up or down a division for the tournament. If a team signs up for a specific division the staff may deem it necessary to move a team for the integrity of the program. If the Intramural staff believes a team is purposefully playing at a lower level than what they are capable of, the team will automatically be moved up one division.

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SPORTSMANSHIP 1.

Sportsmanship is everyone’s responsibility. We hope that everyone will conduct him or herself in a mature and friendly manner. Unsportsmanlike behavior may be called on any participant, substitute, or spectator. Team captains/managers are responsible for the conduct of their players and spectators. The teams will be issued technical fouls, yellow cards, and red cards for the unruly spectators that cannot be kept under control.

2.

A yellow/red card system will be used to monitor unsportsmanlike behavior, rough play, and improper conduct. A participant who receives a yellow card will be required to sit out for two minutes of the game time. A participant who receives a red card shall be ejected from the game and will need to leave the court before play resumes. A team with a carded player will be required to play with one less player until the penalty time has expired (Yellow = 2 minutes, Red = 4 minutes). If a player is carded and refuses to tell his/her name, the game will be forfeited.

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TRASH: If a team leaves any trash on their field they will be given a 3 in sportsmanship. Each team is responsible for leaving the court cleaner than when they arrived.

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Spectators may be issued a yellow or red card and asked to leave if necessary. The card and its ensuing penalty will be assessed to the captain of the team.

The following are examples of yellow/red card offenses for basketball. 

Yellow Card  Non-directional profanity and taunting opponents.



Red Card  Directional profanity and fighting.



Technical Foul  Arguing with officials, excessive arguing, and unnecessary contact.

Yellow/Red Card Point System  Individual A. Yellow card = a two minute power play + possession of the disc. B. 2 yellow cards in one game = the player is eliminated from rest of the game. Total of 2 yellow cards received in different games = player may finish the game that the second yellow card is received in.

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C. Red card = ejection from game, four minute power play + possession of the disc. If a player receives a total of 2 points (two yellow cards or one red card) any time during the regular season or tournament, the player will be placed on temporary probation until he/she meets with the program coordinator in charge of the activity. If a team receives a total of four yellow/red card points anytime during regular season or tournament, a letter will be sent to the team captain/manager to inform him/her of their intramural status. Teams with four points may either be dropped from further play or be placed on warning. Teams on warning will be dropped from further play immediately if another yellow or red card is given to any team member. EQUIPMENT 1. Only official IM Frisbees will be used, unless both teams agree to use a different disc. If there is any disagreement, the IM Frisbee will be used. 2. Appropriate athletic attire is required. No boots or shoes with marking soles are allowed. No jean shorts or cutoffs. 3. No jewelry may be worn at anytime including: hats, sleeves, glasses, baller bands, necklaces, sunglasses, watches, earrings or any other piercings. If it is not naturally part of your body it can not be worn in a game. ONLY true sweatbands may be worn. Players found with jewelry will be substituted off the field. They may return after a score. GAMEPLAY 1. Each game will consist of three 10-minute periods with a running clock. 2. There shall be two minutes between periods. 3. In the event of a tie game, during regular season play, the game will stand as a tie and each team will be credited with a win. During tournament play, in the event of a tie game, overtime will be played. The overtime period will last 3 minutes. If a tie still exists, another overtime is played until a winner is determined. 4. There are no time-outs. 5. Captains will “Rock-Paper-Scissor” for the first pull. The winner will pick either to receive or to pull (throw) first.

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ULTIMATE FRISBEE Movement of the Ultimate Disc: The disc may be moved in any direction by completing a pass to a teammate. After catching a pass, a player is required to come to a stop with in three steps. The thrower can then only move their non-pivot foot. A player can throw the disc without coming to a complete stop. Upon receiving the disc, a player has ten seconds to pass it. This period is known as the "stall", and each second is counted out (a stall count) by a defender (the marker), who must be standing at least one yard from the thrower. A player may keep the disc for longer than ten seconds if no marker is within one yard, or if the marker is not counting the stall; if there is a change of marker, the new marker must restart the stall from zero. Scoring: A point is scored when a player catches a pass in the end zone his team is attacking. A defensive team can score by intercepting a pass in the end zone they are defending. After a point is scored, the teams exchange ends. The team who just scored remains in that end zone, and the opposing team takes the opposite end zone. This can be commonly referred to in the phrase: "Losers walk." Play is re-initiated with a pull by the scoring team. Change of possession: An incomplete pass results in a change of possession. When this happens the defense immediately becomes the offense and gains possession of the disc where it comes to a stop on the field of play, or where it first traveled out of bounds. Play does not stop because of a turnover. Reasons for turnovers: 

Throw-away - the thrower misses his/her target and the disc falls to the ground.



Drop - the receiver is not able to catch the disc.



Block - a defender deflects the disc in mid-flight, causing it to hit the ground.



Interception - a defender catches a disc thrown by the offense.



Out of bounds - the disc lands out of bounds, hits an object out of bounds or is caught by a player who lands out of bounds or leaps from outside the playing field.



Stall - a player on offense does not release the disc before the defender has counted ten seconds. The defender must count out loud so the offensive player can hear it.

Stoppage of play: Play may stop for the following reasons: 

Fouls: A foul is the result of contact between players, although incidental contact (not affecting the play) does not constitute a foul. When a foul disrupts possession, the play 4

resumes as if the possession were retained. If the player committing the foul disagrees with (contests) the foul call, the disc is returned to the last thrower. 

Violations: A violation occurs when a player violates the rules but does not initiate physical contact. Common violations include traveling with the disc, double teaming, and picking (moving in a manner so as to obstruct the movement of any player on the defensive team).



Injuries: Play stops whenever a player is injured—this is considered an injury time-out. The injured person must then leave the field, and a substitute may come in. If an injured player is substituted for, the opposing team may also substitute a player.



Substitutions: Teams are allowed to substitute players after a point is scored or for injured player after an injury time out. In the case of an injury substitution, the opposing team is allowed to make a substitution for a non-injured player.



Refereeing: Players are responsible for foul and line calls. Players resolve their own disputes. This creates a spirit of honesty and respect on the playing field. It is the duty of the player who committed the foul to speak up and admit his/her infraction.

Spirit of the game: Ultimate Frisbee is known for its "Spirit of the Game. Ultimate's self-officiated nature demands a strong spirit of sportsmanship and respect. The following description is from the official ultimate rules established by the Ultimate Players Association: Ultimate has traditionally relied upon a spirit of sportsmanship which places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of the bond of mutual respect between players, adherence to the agreed upon rules of the game, or the basic joy of play. Protection of these vital elements serves to eliminate adverse conduct from the Ultimate field. Such actions as taunting of opposing players, dangerous aggression, intentional fouling, or other 'win-at-all-costs' behavior are contrary to the spirit of the game and must be avoided by all players. Rec Sports & Fitness reserves the right to make changes without notice, if necessary.

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