KU Intramural Basketball Rules

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INTRAMURAL BASKETBALL RULES Current National Federation of State High School Athletic Association rules will apply in all cases except where Intramural Sports Rules apply. Rule 1 – Eligibility Rule 2 – Equipment Rule 3 – Players and Substitutes Rule 4 – Scoring and Timing Regulations Rule 5 – Play Rule 6 – Fouls and Free Throws Rule 7 – Misconduct Rule 8 – Co-Rec Modifications

RULE 1 - ELIGIBILITY I.

Please see your Intramural Sports Policies and Procedures for eligibility criteria. RULE 2 - EQUIPMENT

I.

KU Recreation Services will provide basketballs that will be used as the game ball. Each team must provide their own warm-up basketball(s). Teams wishing to check out a ball for warm-up may do so at the Equipment Checkout Desk. Game balls may not be used for warm-up.

II.

Teams are required to provide their own uniforms/t-shirts of the same color, and must have numbers that are plainly visible. Players without team shirts will not be allowed to play. Teams who fail to wear team shirts will default their game. One or two-digit numbers are required in basketball and must be at least 3” tall. Numbers can be heat-pressed, painted-on or written with permanent marker. Using tape or any other non-permanent markings is not permissible. Players cannot have duplicate numbers.

III.

Proper court shoes (i.e. tennis/basketball shoes, etc.) are required. Individuals will not be allowed to participate in street clothes, street shoes, socks or bare feet. RULE 3 - PLAYERS AND SUBSTITUTES

I. II.

A team shall consist of five (5) players and must have at least four (4) players to start the game. Teams must have the required number of players (4 or more) present and ready to play and each player must be listed on the score-sheet at the scheduled game time for a team to claim a win-byforfeit. If neither team has the required number of players present and ready to play, a double forfeit will be declared by the Intramural Sports Staff.

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III.

If a team does not have substitutes to replace disqualified players it may continue with fewer than five players. When there is only one player participating for a team, that team shall forfeit the game, unless the officials believe that that team has an opportunity to win the game.

IV.

Each team is allowed one coach on its sideline. All other non-players must watch the game from the bleachers.

V.

VI.

Substitutions can only occur during a dead ball situation (After a whistle has been blown). Substitutes must first report to the scorer's table and wait to be beckoned in by an official. During multiple free throw tries, substitutions may be made only before the final attempt in the sequence and after the final attempt if it is converted. Substitutions may be made immediately for an injured player who is shooting free throws or to bring in the shooter for free throws awarded because of a technical foul. RULE 4 - SCORING AND TIMING REGULATIONS

I.

A game shall consist of two 20 minute halves, with a three (3) minute halftime.

II.

The game clock shall run continuously throughout the game, except during the final one minute of the first half and two minutes of the second half and any overtime, when it will be stopped for all dead ball situations. Exception: If a team has a lead of 15 points or more with 2 minutes left in the game the clock will continue to run. If the lead becomes less than 15 at any point during the last two minutes the clock will stop for dead ball situations.

III.

Mercy Rule: If a team has a lead of 40 points or more anytime in the second half, the game will be over.

IV.

Each team will be allowed two (2) 30 second time-outs per half. Unused timeouts do not carry over.

V.

If a game is tied at the end of regulation, an overtime period of two minutes will be played. Each team will receive one (1) time-out for the entirety of overtime; if a team uses its time-out in the first overtime, that team will have no more time-outs in subsequent overtimes. This procedure will be repeated until there is a winner. RULE 5 - PLAY

I.

A jump ball will be administered to start the game and any overtime period. Alternating possessions will be awarded in all other jump ball situations and to start the second half. After a player has control of the ball after the tip, the alternating possession arrow will be set for the opposing team. If a technical foul is assessed during the warm-up interval, the offended team will begin the game as in Rule 6 - IV.

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II.

After all whistles, an official must handle the ball before play may resume. To facilitate play, players should hand the ball to the nearest official whenever a whistle is blown.

III.

It is the players’ responsibility to retrieve any balls that leave the court area.

IV.

A player shall not place a hand on the backboard or ring to gain an advantage. Also, a player cannot intentionally slap or strike the backboard or cause the ring to vibrate while a try or tap is in flight, in the basket, or in the cylinder above the basket. RULE 6 - FOULS AND FREE THROWS

I.

A personal foul is a player foul which involves illegal contact with an opponent while the ball is live, which hinders an opponent from performing normal defensive and offensive movements. A personal foul also includes contact by or on an airborne shooter when the ball is dead. A personal foul in the act of shooting will result in: a. Two free throws if the shot is missed from two-point range. b. Three free throws if the shot is missed from three-point range. c. One free thrown if the shot is made and the basket will count.

II.

An intentional foul is a personal or technical foul that may or may not be premeditated and is not based solely on the severity of the act. Intentional fouls include, but are not limited to: a. Contact that neutralizes an opponent’s obvious advantageous position. b. Contact away from the ball with an opponent who is clearly not involved with a play. c. Contact that is not a legitimate attempt to play the ball/player specifically designed to stop the clock or keep it from starting. d. Excessive contact with an opponent while the ball is live or until an airborne shooter returns to the floor. e. Contact with a thrower-in. An intentional foul will result in: a. Two free throws awarded to the offended team, and; b. The offended team retaining possession at the inbounds spot closest to the spot of the foul.

III.

A flagrant foul may be a personal or technical foul of a violent or savage nature, or a technical noncontact foul which displays unacceptable conduct. It may or may not be intentional. If personal, it involves, but is not limited to violent contact such as: striking, kicking and kneeing. If technical, it involves dead-ball contact or noncontact at any time which is extreme or persistent, vulgar or abusive conduct. Fighting is a flagrant act. A flagrant foul will result in: a. Two free throws awarded to the offended team, and; b. The offended team retaining possession at the inbounds spot closest to the spot of the foul, and; c. The offending player is automatically ejected. P a g e |3 Rev. 08.17

IV.

A technical foul is: a. A foul by a nonpayer. b. A noncontact foul by a player. c. An intentional or flagrant contact foul while the ball is dead, except a foul by an airborne shooter. d. A direct technical, charged to the head coach because of their actions. e. Unsportsmanlike behavior of any sort at any time directed towards an opponent or an official. A technical foul will result in: a. Two free throws awarded to the offended team, and; b. The offended team gains possession at mid-court.

V.

Technical fouls count as both a player and team foul, and any player who receives two (2) technical fouls in one game will automatically be ejected.

VI.

After the 6th team foul of each half, the opposing team will be in the bonus situation. “One and one” free throws will be awarded to the offended player on the 7th, 8th, and 9th team fouls of each half. If a team reaches 10 team fouls in a half, the offended player shall receive 2 free throws for the 10th foul and for each foul thereafter. Player and team control fouls will not result in bonus free throws even though they count towards the teams’ total.

VII.

During free throws, a player occupying a marked lane space may enter the lane on the release of the ball by the free throw shooter. The lane spots between the block and the baseline are to remain open during free throw attempts. RULE 7 - MISCONDUCT

I.

II.

III.

Any game in which a team receives 3 technical fouls will be ended immediately. The team receiving 3 technical fouls will automatically forfeit the contest regardless of the current score. Grabbing or hanging from the basket/rim is prohibited before, during, and after the contest. Penalty: Technical foul. Exception: Grasping the rim to prevent injury on a dunk attempt. Swearing and abusive remarks directed towards opponents, teammates, officials, fans, or staff members or a behavior which casts a negative atmosphere over Intramural Sports play will not be tolerated in the Ambler Student Recreation Fitness Center. Intramural Sports staff will penalize such behavior with a technical foul and possible ejection.

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RULE 8 - CO-REC MODIFICATIONS I.

Each team will consist of five (5) players; 3 women and 2 men. Four players (2 women and 2 men) are required to start a game.

II.

A woman’s regulation ball (28.5) will be used in all Co-Rec games, if the size of the game ball cannot be agreed up by both captains.

III.

There are no scoring adjustments to the Co-Rec game.

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